CSS451 3-D Computer Graphics course introduces practical and popular three-dimensional (3-D) graphic algorithms. Examines modeling (how to build 3-D objects), animation (how to describe the motion of objects), and rendering (how to generate images of 3-D objects in animation). In this course, I collaborated with 1 classmate to build a mesh and cylinder model that can be modified to have a varying number of vertices, a transformable texture, and direct vertex translation capabilities. In addition, my teammate and I built an interactable cannon that is fully transform-interactive that can shoot a ball into a hoop, incrementing the player's score. Both projects were done in Unity 3D, using C#.
Interactable Cannon
Textured Mesh Model
3D Cylinder Model